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GameStar 2004 May
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Gamestar_62_2004-05_dvd.iso
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winamp501_full.exe
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$_14327_
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INI File
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2003-09-30
|
2KB
|
69 lines
[preset00]
fRating=4
fGammaAdj=1.5
fDecay=0.99
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=1
bWaveDots=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=1
bTexWrap=1
bDarkenCenter=0
bMotionVectorsOn=0
bRedBlueStereo=0
nMotionVectorsX=12
nMotionVectorsY=9
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=3.32
fWaveScale=2.718
fWaveSmoothing=0.6
fWaveParam=0
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=25.548
fZoomExponent=1
fShader=0
zoom=1.099
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=4.044
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.5
wave_y=0.5
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );
per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );
per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );
per_frame_4=zoom = zoom + 0.013*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );
per_frame_5=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_6=cx = cx + 0.110*( 0.60*sin(0.344*time) + 0.40*sin(0.294*time) );
per_frame_7=cy = cy + 0.110*( 0.60*sin(0.313*time) + 0.40*sin(0.223*time) );
per_frame_8=dx = dx + dx_residual;
per_frame_9=dy = dy + dy_residual;
per_frame_10=bass_thresh = above(bass_att,bass_thresh)*2.4 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.5)*0.99+1.5);
per_frame_11=dx_residual = equal(bass_thresh,2.4)*0.020*sin(time*7) + (1-equal(bass_thresh,2.4))*dx_residual;
per_frame_12=dy_residual = equal(bass_thresh,2.4)*0.015*sin(time*9) + (1-equal(bass_thresh,2.4))*dy_residual;